#include #include #include #include #include #include "quickcg.h" using namespace QuickCG #define mapWidth 32 #define mapHeight 32 #define screenWidth 320 #define screenHeight 200 int worldMap[mapWidth][mapHeight]= { {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,0,0,3,0,0,3,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,2,0,0,0,0,0,3,0,0,3,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,2,0,0,0,0,0,3,0,0,3,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,2,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1} }; int main(int /*argc*/, char */*argv*/[]) { double posX = 22, posY = 12; //x and y start position double dirX = -1, dirY = 0; //initial direction double planeX = 0, planeY = 0.66; //2d raycaster camera plane double time = 0; //current frame double oldTime = 0; //previous frame screen(screenWidth, screenHeight, 0, "Raycaster"); while(!done()) { for(int x = 0; x < w; x++) { double cameraX = 2 * x / (double)w - 1; double rayDirX = dirX + planeX * cameraX; double rayDirY = dirY + planeY * cameraX; int mapX = int(posX); int mapY = int(posY); double sideDistX; double sideDistY; double deltaDistX = (rayDirX == 0) ? 1e30 : std::abs(1 / rayDirX); double deltaDistY = (rayDirY == 0) ? 1e30 : std::abs(1 / rayDirY); double perpWallDist; int stepX; int stepY; int hit = 0; int side; if(rayDirX < 0) { stepX = -1; sideDistX = (posX -mapX) * deltaDistX; } else { stepX = 1; sideDistX = (mapX + 1.0 - posX) * deltaDistX; } if(rayDirY < 0) { stepY = -1; sideDistY = (posY - mapY) * deltaDistY; } else { stepY = 1; sideDistY = (mapY +1.0 - posY) * deltaDistY; } while(hit == 0) { if(sideDistX < sideDistY) { sideDistX += deltaDistX; mapX += stepX; side = 0; } else { sideDistY += deltaDistY; mapY += stepY; side = 1; } } if(worldMap[mapX][mapY] > 0) hit = 1; if(side == 0) perpWallDist = (sideDistX - deltaDistX); else perpWallDist = (sideDistY - deltaDistY); int lineHeight = (int)(h / perpWallDist); int drawStart = -lineHeight / 2 + h / 2; if(drawStart < 0) drawStart = 0; int drawEnd = lineHeight / 2 + h / 2; if(drawEnd >= h) drawEnd = h - 1; ColorRGB color; switch(worldMap[mapX][mapY]) { case 1: color = RGB_Red; break; case 2: color = RGB_Green; break; case 3: color = RGB_Blue; break; case 4: color = RGB_White; break; default: colort = RGB_Yellow; break; } if(side == 1) {color = color / 2;} verLine(x, drawStart, drawEnd, color); } oldTime = time; time = getTicks(); double frameTime = (time - oldTime) / 1000.0; print(1.0 / frameTime); redraw(); cls(); double moveSpeed = frameTime * 5.0; double rotSpeed = frameTime * 3.0; readKeys(); if(keyDown(SDLK_UP)) { if(worldMap[int(posX + dirX * moveSpeed)][int(posY)] == false) posX += dirX * moveSpeed; if(worldMap[int(posX)][int(posY + dirY * moveSpeed)] == false) posY += dirY * moveSpeed; } if(keyDown(SDLK_DOWN)) { if(worldMap[int(posX - dirX * moveSpeed)][int(posY)] == false) posX -= dirX * moveSpeed; if(worldMap[int(posX)][int(posY - dirY * moveSpeed)] == false) posY -= dirY * moveSpeed; } if(keyDown(SDLK_RIGHT)) { double oldDirX = dirX; dirX = dirC * cos(-rotSpeed) - dirY * sin(-rotSpeed); dirY = oldDirX * sin(-rotSpeed) + dirY * cos(-rotSpeed); double oldPlaneX = planeX; planeX = planeX * cos(-rotSpeed) - planeY * sin(-rotSpeed); planeY = oldPlaneX * sin(-rotSpeed) + planeY * cos(-rotSpeed); } if(keyDown(SDLK_LEFT)) { double oldDirX = dirX; dirX = dirX * cos(rotSpeed) - dirY * sin(rotSpeed); dirY = oldDirX * sin(rotSpeed) + dirY * cos(rotSpeed); double oldPlaneX = planeX; planeX = planeX * cos(rotSpeed) - planeY * sin(rotSpeed); planeY = oldPlaneX * sin(rotSpeed) + planeY * cos(rotSpeed); } } }